Industry
Physically Based RenderingVulkanDigital Twins3D图形实时渲染
Description
As an intern in the Physically Based Rendering, Vulkan & Digital Twins team, you will collaborate with experienced engineers to develop and optimize real-time rendering solutions. Your responsibilities include:
Implementing and optimizing physically based rendering (PBR) algorithms using Vulkan API.
Developing digital twin visualization components for industrial applications.
Profiling and improving GPU performance for complex 3D scenes.
Assisting in the integration of rendering pipelines with simulation data.
Participating in code reviews and contributing to technical documentation.
Requirements
Currently pursuing a Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field.
Strong programming skills in C++.
Familiarity with Vulkan or other modern graphics APIs (DirectX 12, Metal).
Understanding of physically based rendering concepts.
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Office Hours: Mon-Fri 9:00-18:00
Position Info
- Category
- internship
- Region
- Europe
- Location
- 德国 · Ostalbkreis